LRG training notes for facilitators: Some helpful reminders

  1. Facilitator and trainer options
    1.1 Judicial/peer facilitator
    1.2 Resource facilitator
    1.3 Community-based facilitator

  2. Appropriate attitudes for trainers of adults

  3. Preparation
    3.1 Content
    3.2 Visual aids/training materials
    3.3 Venue

  4. Conducting a session
    4.1 Introducing the session
    4.2 Concluding the session
    4.3 Running the session
    4.4 Presenting a lecture
    4.5 Joint facilitating

  5. Communicating
    5.1 Verbal
    5.2 Non-verbal
    5.3 Group dynamics

  6. The learning environment
    6.1 Room layout
    6.2 Management of time

  7. Use of visual/training materials
    7.1 Flipcharts
    7.2 Overhead projector
    7.3 Use of manual/handouts

  8. Post-workshop follow-up

  9. Adult learners: the experiential method of teaching and learning
    9.1 An experiential model
    9.2 Glossary of terms used in experiential training

This reading is not a primer of training skills. It is instead a compendium of notes, hints and guidelines, based on many of the programmes that the Law, Race and Gender Research Unit (LRG) has presented in conjunction with Justice College, the official judicial training institute of the Department of Justice and Constitutional Development. These training notes include pointers on how to improve different aspects of training presentation, as well as some of the premises on which the training is based. Notes on experiential learning at the end of the appendix focus on the special approach required for adult learners.

1.    Facilitator and trainer options

On all LRG courses there are a number of facilitators/trainers. Some of them have a legal background; others provide different insights into the issues under discussion. Trainers fall into the following categories:

1.1 Judicial/peer facilitator

One of the most successful forms of facilitation is peer facilitation: participants approve of being taught by someone with a similar professional framework, and who may have first-hand experiences of the issues under discussion. It is therefore crucially important that judicial officers facilitate at least part of the programme.

1.2 Resource facilitator

The programme also needs a resource facilitator, typically a practitioner or researcher who has an in-depth understanding of the issues at hand. He or she may be a specialist legal practitioner, a medical practitioner (for example, in situations where HIV/Aids is a topic), or a social worker (for domestic-related issues).

1.3 Community-based facilitator

In many LRG programmes, when appropriate, a community-based facilitator enables members of the grassroots community to interact directly with judicial officers. He or she could be a professional working in the community, but not necessarily officially qualified. What is important is that this facilitator is active in community-based initiatives and organisations, since this interface is often one of the most crucial ways for understanding social context issues. When this aspect is relevant, it is strongly recommended that suitable people are sought to provide variety, the specialised knowledge required, and different perceptions and insights.

2.    Appropriate attitudes for trainers of adults

Trainers should be aware of and respond to their learners’ emotional and physical comfort so that they can create an informal, non-threatening learning environment. These attitudes show non-verbally in the trainers’ facial expressions, voice, and arm movements. The trainer should approach the task with the following in mind:

3.    Preparation

3.1 Content

3.2 Visual aids/training materials

3.3 Venue

4.    Conducting a session

4.1 Introducing the session

4.2 Concluding the session

4.3 Running the session

4.4 Presenting a lecture

4.5 Joint facilitating

5.    Communicating

5.1 Verbal

5.2 Non-verbal

      Voice
       Body language
       Eye contact
       Proxemics (use of space)

5.3 Group dynamics

6.    The learning environment

6.1 Room layout

6.2 Management of time

7.    Use of visual/training aids

7.1 Flipcharts

7.2 Overhead projector

7.3 Use of manual/handouts

8. Post-workshop follow-up

9. Adult learners: the experiential method of teaching and learning*

An experiential approach is the preferred method of learning for adults. It primarily stresses active participant involvement versus passive receptivity in order to internalise the learning more effectively. There is a glossary at the end of this section to explain many of the terms used.

Figure 1 below classifies training design components in order, according to the extent to which they incorporate learner involvement. The least involving intervention is reading, in which learners are in a reactive mode; the most involving intervention is the intensive growth group, in which learners are encouraged to be proactive, to take responsibility for their own learning. In between these two extremes are activities that range from lectures to structured experiences.

All these forms of activities are used in this manual, except for the intensive growth group (although this may occur unintentionally), as it needs experienced facilitators with psychological insights to oversee it. However, planned group experiences and discussions often achieve the same effects.



9.1 An experiential model

Experiential learning occurs when a person engages in some activity, such as analysing a case study, looks back at the activity critically, abstracts useful insights from the analysis, and puts the result to work. This process is experienced spontaneously in ordinary living; it is an inductive process, proceeding from observation, rather than from an a priori truth, as in a deductive process.

The learning process has the following stages, which are presented visually in Figure 2 below:


Experiencing
The initial stage is the data generating part of the structured experience. If the process stops after this stage, all learning is left to chance. Almost any activity that involves self-assessment or interpersonal interaction can be used as the "doing" part of experiential learning. These activities can be carried out by individuals, dyads (groups of two), triads (groups of three), small groups etc. The learning objectives would dictate both the activity and the appropriate groupings.

Some trainers spend an enormous amount of energy planning the activity but leave out the examination of it. As a consequence, learning may not be facilitated. It is apparent that the next four steps of the experiential learning cycle are even more important than the experiencing phase.

Reporting
The second stage of the cycle concerns sharing what was observed or felt during the experience though free but focussed discussion. The intent here is to make available to the group the experience of each individual. A number of methods help to facilitate the declaring of reactions and observations:
Processing
This is the pivotal step in experiential learning. It is the systematic examination of commonly shared experience. This “talking through” part of the cycle is critical if useful learning is to take place. Participants should be led to look at what happened in terms of dynamics but not in terms of “meaning”. Some selected techniques for this stage are:
Generalising
Participants are led to focus their awareness on situations in their personal and work lives that are similar to those in the activity they have experienced. If the training is to transfer to the “real world”, it is important to make this extrapolation through generalising. It is useful in this stage for the group interaction to result in a series of “products”, visual as well as oral , for example report-backs by spokespersons or learning points written up on flipcharts. This strategy helps to facilitate vicarious learning among participants. The facilitator needs to remain non-evaluative about what is learnt. Participants sometimes anticipate the final stage of the learning cycle and need to be kept on track as regards clarifying what has been learnt before discussing what changes are needed.

Applying
The final stage is the purpose for which the whole experience is designed. The trainer helps participants apply generalisations to actual situations. It is critical that attention be given to designing ways for individuals and groups to use the learning generated during the structured experience to plan more effective behaviour which they would like to experiment with and/or change in their professional lives. Individuals are more likely to implement their planned applications if they share them with others. Several practices can be included:
The actual application of behaviour becomes a new experience and begins the cycle again.

9.2 Glossary of terms used in experiential training

Activity A design for participation to create a common experience for study and discussion
Case study Group discussion and problem-solving from material about an actual or hypothetical situation
Contracting Participants make promises about what they will apply in their future professional lives based on what has been learnt on the programme. This can be in the form of a contract with oneself by writing down these new behaviours, presenting them to the group, or discussion in small groups.
Deductive A learning situation that begins with “truth” and proceeds to its logical conclusions
Didactic A teaching approach in which an expert imparts information
Experiential An approach to learning in which participants in an activity learn through reflection on the activity itself
Inductive A learning method that is based on the discovery of “truth” from the examination of experience
Intensive growth group  Unstructured experience where a group involves itself in a therapeutic-type interaction
Instrument Paper-and-pencil exercise use to rate oneself according to a pre-designed system, for example, assessment scale or opinion. This is a non-clinical device used to focus on particular behavioral science concepts. It provides a set of data by which participants can explore themselves and others in the relative safety of a training activity.
Instrumentation The use of instruments in training or research
Processing Group discussion of the results of a learning activity
Role playing A design for learning in which participants act out a situation through assigned parts that they play spontaneously
Structured experience A design for inductive learning through the implementation of the experiential learning cycle; focusses on particular learning goals


 * The 1985 Annual: Developing Human Resources. Leonard D. Goodstein and J. William Pfeiffer, Editors. San Diego, California; University Assoicates, 1985.